Otherwise it will grow old while you wait for a affordable one to come along So if you buy a male, but need a female, leave it in storage until you find an affordably priced, good genetic mate for it. They're good to get if you want another exhibit to bring in more guests, but they are not good for making money by selling / releasing.īig Note: Animals do not age in Animal Storage. Peafowl are cheap, but they also do not sell for much and you get absolutely nothing for releasing them into the wild. Good animals to start with, in my experience, are Tortoises, Ostriches, Nile Monitors, and Warthogs. I tend to try and buy my first animals with cash and save my Conservation Credits Conservation Credits are harder to get than cash, even though you start with low money in the beginning. You can also click on it to sort lowest to highest, or vice versa. If you click on the cash banner, you can sort by just money or just Conservation Credits. To start buying animals, you want to open the Animal Market. Your Conservation Credits and money will add up. They usually have high enrichment / social requirements that you may not have yet. The first thing that needs to be said is: Do not rush into buying the big animals. You can change the drop down box to have it show you other needs. Guest Needs: this will highlight your guests, and show you their mood.Education: This will show you all education items within your park, and if they are in working order.Negative Impact On Guests: As the name suggests, this one shows you the negative influence bubble around facility buildings, and you can check to see if they overlap any guest paths.Buildings: This shows you happiness rating for buildings, and can help you find one that is broken down, inaccessible, or otherwise performing poorly.Power: This shows you where your power transformers are, their area of coverage, and any buildings that require power.Water: This shows you the water you have in your zoo, and any water treatment facilities.Shade from plants and buildings, and items like water and sprinklers, can help keep your animals cooler. Temperature: This shows you your habitat temperatures.Habitat: This has a drop down menu of two selectable options, those being weak points in the habitat barrier and the amount of usable shelter.Animal Welfare: This allows you to check on your animals and see if any are suffering negatively.There are several options, i will list them in order You can see in the picture above the radar icon glowing green, since it is toggled on. It allows you to select different views to check on your zoo. This is what I call the small radar looking icon in the far lower left corner. Having a Vet and Mechanic dedicated to research only keeps them from neglecting other duties.This reduces barriers breaking, and other potential negative impacts. For habitats, it can be useful to have the mechanic visit every 3 months, the vet every 3 months, and the zookeeper every month.Have a Mechanic visit your Power / Water Facilities every month or two instead of once a year can help prevent them breaking down.Keep an eye on babies as they grow up and be ready to remove them. Mechanic Research unlocks new buildings, facilities, fence types, and more. Also unlocks better food and enrichment items.
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